Videos GAmes / interactive works
Another Day At Work
About
Created for the ACM Studio Jam 2024 under the theme “Break the Cycle.” This pixel‑art narrative game explores how empathy can disrupt repetitive, toxic cycles in the workplace.
My Role
Solo developer: pixel art, gameplay vibe programming, dialogue system implementation
Tools
Unity • Visual Studio • Photoshop
Gameplay
Players alternate between two scenes:
Coworker conversations, where dialogue reveals that employees are being fired one by one.
Sorting mini‑game, where mistakes lead to termination and a return to the main menu.
After three days, the final level becomes intentionally impossible, forcing a confrontation with the boss. The cycle only breaks if the player offers him a plushie, a small act of kindness that softens him and ends the loop.
Process
I felt stuck in my own routine when I joined the jam, so the theme resonated deeply. I wanted to explore how one might break out of cycles not through rebellion, but through empathy. Crafting the right story was the hardest part. I really wanted to learn how to build a dialogue system in Unity, so that challenge inspired the narrative. Through this project, I discovered how mechanics and dialogue can work together to create emotional impact.








November 2024
Where is my Lucky Sock?
About
A point-and-click game about a detective trying to find his lucky sock.
My Role
Solo developer: 2D art/animation, gameplay vibe programming
Tools
Unity • Visual Studio • Photoshop
Gameplay
You are a famous detective who is very successful. Your secret: you have a lucky sock
Today, he is gone. Find him and find out why he has left.
Players face the detective's room, where they can slap items around in order to find the missing sock.
Process
I've been wanting to make film noir-inspired game for a while, and I just happened to be learning more about animation in Unity 2D. a game about superstition, but I didn't know spe inspired by the idea of making a game about superstitionA game about letting go of superstition, of self-doubt, of the idea that you need something external to succeed. It’s a reminder to give yourself credit.
I felt stuck in my own routine when I joined the jam, so the theme resonated deeply. I wanted to explore how one might break out of cycles not through rebellion, but through empathy. Crafting the right story was the hardest part. I really wanted to learn how to build a dialogue system in Unity, so that challenge inspired the narrative. Through this project, I discovered how mechanics and dialogue can work together to create emotional impact.


November 2025






Where Is My Lucky Sock?
Nov 2025
You are a famous detective who is very successful. Your secret: you have a lucky sock
Today, he is gone. Find him and find out why he has left.
A game about letting go of superstition, of self-doubt, of the idea that you need something external to succeed. It’s a reminder to give yourself credit.
Spoons
Dec 2025
Interactive simulation based on the "spoons" metaphor by writer Christine Miserandino explaining
the daily struggles people with chronic illness go through managing their energy usage.
Made in collaboration with Julia Coffey.




Overload Routine
Dec 2025
Interactive simulation about the restless space between going to sleep and reaching for your phone that we all go through every day.
You play as a small pixel consuming small bits of media. If the pixel stops consuming, it can finally rest and go to sleep.
Experiment tracking user interaction and reflection.














